AMD finally beats nVidia: how does my old GPU stack up?

Looks like ATI (now owned by AMD) is finally overtaking nVidia in terms of best graphics chips. They’re now capable of supporting the resolution of 6 monitors combined! I was just at maximumpc and the specs are insane!

EyeFinity in Action

EyeFinity in action

I didn’t want to check my current specs because I was afraid of how pitifully low the numbers might be – but I did it anyways, and here they are:

stats from my old graphics card

I can’t believe how puny my card’s specs are…

I don’t have time for new games right now; I’m waiting for them to get so ridiculously out of control that I’m overcome with disbelief and force myself to upgrade.

For now I’m happy with my current setup: PS3 only on a 105″ 720p projection screen. The projector + screen only cost $1.2k in 2006, while a 50″ LCD was $2k. So I got plenty of screen space for super cheap. That’s one reason why I seriously doubt that 6x or even 3x screens will be popular in 5 years, and I’ll explain the other one after these two EyeFinity demo videos.

EyeFinity allows 6 monitors to operate as one without additional hardware.
source: AMD

EyeFinity is not a new technology, it’s a temporary hack. The GPUs are doing the same job as before, they’ve just improved far faster than LCD technology has been able to. Splitting a rendered image to 6 monitors can’t be that complicated! But no matter how badly AMD or anyone else wants it to, Moore’s law works for making things smaller, not larger; it doesn’t apply to display size like it does to GPU’s, so it’s impossible for displays to catch up. I think eventually there will be 50″ monitors with the same pixel density of the current 30″ models, but until that happens I will consider displays to be lagging.

Back to the screen topic: I’ve played single player Halo on a 105″ screen, larger than any 6 monitor setup out there, and it’s definitely more immersive, but there’s no edge whatsoever playing on a bigger screen. It actually made me play worse, because it was so much slower turning my head to react to things.

Conclusion: The advantage of being able to scan the entire screen in one eye movement is huge in fast games. I don’t care how much information I can pack on 6 screens, if I don’t have time to use it in the heat of battle then it’s completely useless.

I think a lot of other people like me are playing to win, not just for eye candy. Will game makers ever make using multiple monitors advantageous enough to be worth the cost?

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